glaze Physics engine code released
Wednesday, 6 February 2008 | Labels: Actionscript, Glaze, Physics | 19 comments |What had a working title of pEngine is now part of the glaze engine. It now only comprises of the rigid body dynamics engine, I'm going to now slowly port over the other features such as tile support, AI, line of sight etc. I was going to wait with this release until the code was complete and I was happy - which was probably going to be never so I though I'd get it out there a see what people might make with it.
The source is available at http://code.google.com/p/glaze/
The latest demos can now be found at http://home.planet.nl/~borst595/glaze.html
Good luck with it, post any questions, comments of links to anything you make on the group: http://groups.google.com/group/glaze-engine