glaze Physics engine code released
Wednesday, 6 February 2008 | Labels: Actionscript, Glaze, Physics | |What had a working title of pEngine is now part of the glaze engine. It now only comprises of the rigid body dynamics engine, I'm going to now slowly port over the other features such as tile support, AI, line of sight etc. I was going to wait with this release until the code was complete and I was happy - which was probably going to be never so I though I'd get it out there a see what people might make with it.
The source is available at http://code.google.com/p/glaze/
The latest demos can now be found at http://home.planet.nl/~borst595/glaze.html
Good luck with it, post any questions, comments of links to anything you make on the group: http://groups.google.com/group/glaze-engine
Thanks, I'll try it out and let you know what I think. I'm still trying to decide which AS3 physics engine to use, and I think your demos are probably the most impressive, speed-wise.
Hey, there is a Glaze forum (the link is on the google code page). Leave any comments/request you have there
Hey, you can promote your actionscript posts on www.nerv.es/flashme !!
Thanks!
looks a lot like this
http://blog.haxe.org/entry/33
any reason for the huge similarity?
@glomph
http://groups.google.com/group/glaze-engine/browse_thread/thread/7053ce3429a6a526#
Hi there,
cool engine!! i will be having some fun playing around with it.
Thanks for the open source release.
regards,
goliatone
Hi there! I just found your game engine, and I was wondering if I could use it to create a racing game? (I'm looking for a 2D tile engine with scrolling). I hope you can reply on this comment?
Greetings Roxlu
Hi
you certainly could use this or one of the other physics engine to do so. what kind of racing game is it? I'd assume side on?
I'm currently working on improving the engine with native tile support if thats of interest - I just finished adding sleep support.
This is great info to know.
I haven't tried your engine out for a test drive, though I have read all about it. I have been doing research on all the available flash physics engines out there, and this one looks the most promising.
I was wondering, I remember reading about how you replaced all the array operations Now with the introduction of Vectors in flash player 10 would it be possible and/or beneficial to use these instead?
Thanks again for this engine :)
Hi,
Box2D is the engine I have been using, but there are limitations about using primitive shapes to make an arc, having convex/concave shapes. I couldn't find any documentation to compare your engine with Box2D. Is it possible to make convex/concave shapes using your engine?
Sincerely,
Ozgur
Thats a GREAT information to know. I like racing game. Thanks for physics engine code released.
To the author: It would be nice if you could post a short description of Glaze's features and comparison to Box2D.
I've looked at all of your demos and compared glaze with the other flash physics engines, and glaze seems to win. I want to try glaze with flash and test it, but I can't seem to find how to get started. Can anyone point me in the right direction?
Dude glaze rocks! I am thinking of incorporating it into my game engine. I found it while searching for Sweep & prune methods since I couldn't really get far with simple bucket hashing. Anyway; why has it gone inactive? The google group has been spammed to death. I would want to assist you if you are gonna continue working on it.
I am also trying to decide which AS3 physics engine to use but your demos really helped. I am a college sophomore with a dual major in Physics and Mathematics @ University of California, Santa Barbara. By the way, i came across these excellent physics flash cards. Its also a great initiative by the FunnelBrain team. Amazing!!!
good points and the details are more precise than somewhere else, thanks.
- Norman
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