Tile Engine Redesign - N
Tuesday, 14 August 2007 | Labels: Actionscript, Game, Glaze, Physics | |Having played around with a few of my own ideas, I'm going to pursue a geometry based tile +physics engine initially based on the fabulous N tutorials found here. I'm currently working on porting the tutorials to AS3, and then adding the scrolling engine on top. A zip of the current build will be available here.
http://home.planet.nl/%7Eborst595/SeperationAxis.zip
Nice, I like it, but you should set a proper speed limit to the box.
I managed to make it fall through the tiles.
Yeah, there's much to be done. I'll probably implement multi sampling to stop the tunnelling problem (this weekend probably).
I've been going through the N tutorials and I found this to be very helpful.